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This lets me completely visualize the file path I've built, and I can test it in the Terminal or a BBEdit shell worksheet (my general preference for this sort of thing). #Keyboard maestro create folder with variables how toYou should be concerned with how to construct a correct file path on Unix.Īs you can see I've disabled the Create New Folder action in favor of a Display Text in Window action. You should not be concerned here with what Keyboard Maestro or the macOS will tolerate. Keyboard Maestro Plug In Actions go in the ~/Library/Application Support/Keyboard Maestro/Keyboard Maestro Actions folder.Hey this working macro I'm making CERTAIN I create a correct file path. Tell application "Keyboard Maestro Engine" to reload Tell application "Keyboard Maestro" to reload To cause the editor and/or engine to notice changes to the plug while in development, use AppleScript to reload the macros: In normal use, once a plug in action is read, it will stay in memory and changes will not be noticed (although the script will be executed each time, so changes to that will be noticed). Set myText to do shell script "echo $KMPARAM_My_Text" #Keyboard maestro create folder with variables codeNote that AppleScript’s system attribute is not safe for international characters, although can use code like: You can access the envirnment variables from AppleScript with system attribute "KMPARAM_My_Text". So a parameter named "My Text" would be in an environment variable KMPARAM_My_Text. Parameters are passed to the script via environment variables with names starting with KMPARAM_ similar to how variables are passed to shell scripts with the Execute Script action. Menu the values of the popup menu, separated by |. Default the default value when the action is created. Hidden types are text token processed, but are not displayed in the editor. The Type specifies how the value is displayed to the user and what processing is applied before it is passed to the script. Possible Values: String (single line), TokenString, Calculation, Text (multi-line), TokenText, Checkbox (0 or 1), PopupMenu or Hidden. Obviously, the label must be unique amongst all parameters. The label is displayed to the user and used to pass the parameter to the script. The same rules as Keyboard Maestro Variable Names apply. Parameters an array of parameters to the script, each entry is a dictionary as described below.Įach parameter in the Parameters array is a dictionary with the following keys: Label the name of the parameter. Possible Values: None, Window, Briefly, Typing, Pasting, Variable, Clipboard – multiple values can be used, seperated by a bar (|), the first specified value is the default. Results what to do with the output of the script if any. Help a short (Tool Tip) explanation of this action. Set it to 0 if the action needs no timeout. It should usually not include other tokens. Title the title displayed on the action, which can include %Param%XYZ% tokens. Icon the name of the icon png file, made up of only ASCII alphanumerics or underscores plus. #Keyboard maestro create folder with variables plusThe format of the Keyboard Maestro ist is a Cocoa property list containing a dictionary with the following keys and values: Name the name of the action (which appears in the Category/Actions list) Script the name of the script, made up of only ASCII alphanumerics or underscores, plus an ASCII alphanumeric extension. If it is a shell script, it will be made executable automatically. It may be a shell script or an AppleScript.
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